
“There is so much in the game for the player to explore and discover – there are over 120 power-ups, and tons of secrets to find,” added Mustard. Mustard said that most gamers will take anywhere from 10 to 12 hours to get through their first play-through of the game - and they will have just begun to uncover all of the mysteries of Shadow Complex. It has been amazing to work with Scott on something from the ground up that we can fully collaborate on together.” “Once we had firmly established the who’s and why’s, we were able to map out how we wanted everything to fit together. “Working together (with Card) on the books and game designs really allowed us all to develop the larger plot and ideas that are core to the franchise,” added Mustard. And that plays out in the Shadow Complex game. That core idea was the catalyst for the Empire franchise. They loved the dichotomy of high-tech bad guy versus low or regular tech good guy. Mustard said that from a premise standpoint, his team grew up with the opinion that G.I. Plus, it worked perfectly with the type of gameplay we wanted to feature.” We thought it would be cool to reveal that story through the eyes of a regular guy who just happens to stumble across one of their secret underground facilities. With Shadow Complex, we wanted to tell more of the origin story of the Restoration - the fanatical military group whose goal is to collapse America into a new civil war. “We wanted a universe that was big enough and rich enough that there could be lots of stories to tell across any medium. “In launching the novels first, our intent was to create a universe that would inspire games that complement the story,” explained Mustard. And now Shadow Complex offers the origin story for what will ultimately become a modern-day civil war in the United States between the red and blue states.
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and producer Joel Silver have signed on to develop the movie adaptation. Card is authoring two more books, and Warner Bros. Chair partnered with bestselling author Orson Scott Card to create the universe, which already has a New York Times bestselling book called Empire. Shadow Complex is the first game from the Empire universe. By the end of the game, you will have transformed from a regular dude into the ultimate engine of destruction.” But as you begin to uncover and explore the shadow complex you will discover that your only chance of survival is to find the Restoration's high-tech weaponry, steal it, and then use it against them. When the game begins you are armed with nothing more than a flashlight and your wits. “Shadow Complex is all about the evolution of the player character.

“Undertow was pretty full-featured with 16-player multiplayer, co-op, etc, and it was a great exercise for our team to do all that in just 49 MB,” said Mustard. It forced the team to boil the game down to its core essence of fun, and that really carried over into the design of Shadow Complex.

Mustard said the biggest lesson Chair learned from Undertow came from Xbox LIVE Arcade's original 50 megabyte size constraint. Unreal Engine is the best and most stable game technology in existence, and we were lucky to have it.” “With technology this robust and full-featured we were able to totally focus on crafting a fun and polished game experience, and at the end of the day that's what is best for the gamer – one hundred percent of our development time was spent creating the game, not the tech. “We shipped Undertow in November 2007, and by February 2008 we had a fully playable version of Shadow Complex up and running,” explained Mustard.
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Mustard said it was having the full support of Epic and the Unreal Engine that enabled this project to become a reality. Shadow Complex, which won nine accolades at its publish unveiling at E3, was created with a team of 11 people, including six artists, three programmers, and two business and marketing reps. He said the goal was to take the best of that "Metroidvania" style design and combine it with modern design ideas and their own sensibilities. Now with Epic’s full resources behind them, the studio has created Shadow Complex, an old school-inspired, side-scrolling action game that further shows off the downloadable content (DLC) potential of the Unreal Engine and also illustrates how this technology can be used beyond the first-person shooter genre.ĭonald Mustard, creative director at Chair Entertainment, said his team was inspired by Nintendo’s Super Metroid from a gameplay standpoint. Before being acquired by Epic Games, Chair Entertainment impressed the gaming world with its introductory use of Unreal Engine 3 for the critically acclaimed and successful downloadable shooter, Undertow.
